Coffee Stain Studios looking for new faces
We are still a small studio, and we don’t have any ambitions in becoming much bigger. We like to work in smaller, more focused teams, so you need to like that as well. The upsides are that you will have influence in the project being made, and that’s the way we like it. You will also need to be flexible, as we often don’t know what awaits past the next corner. And frankly, you will need to be really good at what you do. Coffee Stain Studios is located in Skövde, Sweden and we really like to actually work with the people we work with so having your face around is a huge plus.
We also believe that diversity is a good thing, and would like to see more female applicants.
Below we have listed what skill sets we are in need of. Some of them might not be a full time job, so being able to do something more than your main specialisation might be necessary.
Your job would include creating visually appealing levels while making them interesting and fun to play. We would love to have someone who has worked in the business prior to coming here.
We are looking for great environment artists. It’s a big plus if you’re great at characters too, but environment is more important. We need artists that are familiar with the pipeline for creating assets all the way from sculpting and modeling to texturing and implementing the asset into the game editor. Knowledge of PBR pipelines with programs such as Substance are also a big plus as we are moving towards Unreal Engine 4. Other programs that you probably should have some experience in are Maya, Photoshop and Zbrush. It’s awesome if you’re great at characters too, but environment is more important.
We would like to see someone who can create great concept art for upcoming titles. Your job would also include creating different kinds of promo assets. These are often needed when you have the least amount of time, so flexibility and being able to adapt is of essence.
You know the stuff you click on and interact with. Ideally you know how to draw em as well as implement them. Since we work in Unreal Engine (3 & 4), prior experience with these engines is really good.
We need someone with a technical mind to work on everything from rigging and skinning to implementing animation trees and behaviors inside the engine. We are using Maya for our animations, which makes experience in Maya kind of a requirement. Being able to script tools for Maya is a plus but not a necessity.
We need someone that are good at making particle effects and implementing them into the world and game elements.
If any of this seem interesting to you, please don’t hesitate to get back to us at: