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Posted: 2014-09-22
Posted by:
Armin Ibrisagic

Goat Simulator iOS and Android - Some more info!

So we just recently launched Goat Simulator on iOS and Android! If you haven't found it yet, here are the links:

iOS
Android

We just checked our sales numbers and it looks like we have passed 100 000 sales in total on iOS and Android already! INSANE!

It feels really amazing that so many people like our game! We're also really happy that we can now reach out to even more goat fans, and that people without a computer can now also enjoy the life of being a goat!

We've had a lot of questions about the mobile versions of Goat Simulator, such as if and when new updates are coming, if we're going to add support to new devices, and so on. While we realize you might be super curious of our future plans, the truth is actually that we don't plan much ahead at all. Right now our mobile team is just focused on eliminating the crash bugs and making the game run more smoothly, but after a couple of weeks we'll see how it goes! Hopefully we'll be able to give you more information then.

If your game is crashing on Android, check out this thread

Also, for our beloved Steam users, don't worry - our Steam team is still very much working on Patch 1.2, which will be the biggest and most awesome expansion yet. There is no way we can hype this enough. You'll know more when the time comes!

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Posted: 2014-08-18
Posted by:
Armin Ibrisagic

Greetings, coffee beans!

So the last few months have been quite hectic at the office. We're very happy to have so many goat fans, and the purpose of this blogpost will be to inform our fans of what is currently going on at our office so that you guys can plan your lives accordingly.

FUTURE PLANS:

Goat Simulator iOS and Android

AND YOU GUYS SAID WE WOULDN'T GET IT RUNNING! =DDDD

Okay, sorry about that. Let's start over:

The Goat Simulator port for iOS and Android was announced recently at GDC Europe and the game actually runs pretty smooth. There's a hands-on video by Pocketgamer here: https://www.youtube.com/watch?v=sq56s0bKYxE

Q: WHEN?!

A: We don't work with deadlines at Goat Simulator, we don't have a production schedule and we don't have a big publisher telling us to "release fast, or else!". The good part about this is that we're not going to release the game until we feel it's truly worthy of the name Goat Simulator. With that said, things are running pretty smoothly so far and we don't see the game taking a super-long time to finish. So our answer to the question is: Pretty soon/moderately soon.

Goat Simulator on Xbox

A couple of months ago we got to know a studio named Double Eleven, who will be doing the port. They are totally pros on this kind of stuff, so they'll be able to bring it to Xbox faster and more stable than we ever could.  We seriously can't wait until even more people can be goats.

Q: WHEN?!

A: We don't know, the port was just recently started. With that said, it shouldn't be a problem, but it will still take longer time than the iOS and Android port.

Q: Will this ruin the PC version?

A: Not at all, one of the main reasons we outsourced the port was because we wanted our studio to be able to focus on the PC version while someone else did the porting job. The Xbox port will be developed seperately and optimized to Xbox, while the PC version of the game will continue to get awesome free updates. We've always felt that our fans are what has kept our studio afloat, so we definitely want to make the choice that's best for them, which brings us to our next point:

PATCH 1.2!

As we've mentioned previously, we're super happy that Goat Simulator has become so popular, it's really something that we never expected to happen while we were developing it at our office. Right after release, we felt like would be crazy for us to just sell a shit ton of copies and then move on to something else, so we decided to do a free expansion and patch it into the game - that was patch 1.1. But we feel like we haven't given back just enough yet, and we also think that Goat Simulator is incredibly fun to work at, so we're going to make another completely free content expansion and fund the development ourselves. We present to you: Patch 1.2!

Q: WHAT WILL BE IN IT?! ALSO WHEN?!

A: We actually want to keep this super secret. We usually think keeping secrets from fans is lame, but trust us, this is just gonna be way funnier if you guys are in on the surprise. We thought patch 1.1 was fun, but for our next expansion, we don't want to just add another maps with some more goats. We want to make the next patch  way cooler than anything we've ever done before. We want to surprise people just as much with patch 1.2 as we did when we released the first Goat Simulator alpha video back in February 2014.

So we can't tell you what it is, but what we can tell you is that once it's out, it's going to be AWESOME.

If you have any more questions, you're welcome to ask either in the comments, or over here: http://www.ask.fm/Arminposts

 

Best, 
Armin Ibrisagic,
Game Designer & PR weirdo
Coffee Stain Studios
@Arminposts

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Posted: 2014-06-17
Posted by:
Armin Ibrisagic

Donate money to charity, recieve Goat Simulator and Escape Goat 2.

 

We're so glad to finally announce our charity campaign! Goat Simulator has teamed up with Escape Goat 2 and the charity organization Heifer International to give free Steam keys of both games to anyone who donates money to charity at their website: http://hefr.in/GamesForGoats

Heifer is the charity organization that helps poor people by sending them real life goats (lol no seriously, they do). Sending a poor person a goat instead of food is better, because a goat can provide goat milk, wool, transport, honey, cow hides, hygiene products and wristband accessories/theatre tickets.

We even got a quote from Tim Schafer himself:

"Give someone a goat, they'll eat for a week. Make a game about a goat, and they'll eat much more."

Tim Schafer gets it. Do you also get it? Make a donation right here: http://hefr.in/GamesForGoats

 

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Posted: 2014-06-05
Posted by:
Armin Ibrisagic

Patch 1.1 notes:

- Added local splitscreen multiplayer 
- Added a new map, try it out in the “custom game” section 
- The humans have been given a brain with the cognitive abilities of a 4 year old 
- Humans consequently learned to speak. You’ll wish they hadn’t. 
- Added more goats 
- Made fun of Michael Bay. Again. Please don’t sue. 
- Added more powers 
- Fixed the hitbox of flappy goat 
- Poured several buckets full of Optimization™ into the game 
- Made sure no class differences exists in Goat City Bay 
- Added tons of achievements 
- You can now run along walls 
- You can now run up walls 
- Stand by for Goatfall 
- Changed batteries in our fire alarm 
- The Goats have learned to ride bikes, press R to mount. 
- The Goats have learned to ride longboards, press R to mount. 
- The Humans have learned how to ride Goats 
- Enjoyed flappy goat 
- You can now buy hats for money 
- This woman made her skin look 20 years younger DOCTORS HATE HER click here 
- Fixed display of Int enchantments on crafted gear 
- Applying plastic wrap around your screen will now give you a 3D-effect. 
- Added VR support 
- Reverted hitbox of flappy goat 
- Made hitbox worse on flappygoat 
- Removed Flappy Goat, I hate that fucking game. 
- Got 11 points on Flappy Goat; readded Flappy Goat. 
- Spent more time writing jokes about Flappy Goat than working on the patch 
- Changed the points required for the Flappy Goat Achievement from 10 to 30 
- Just kidding
- Removed VR support 
- Ultra-realistic water simulation 
- Fire alarm still beeping 
- You can now swim. Well not really swim, more like float around in a semi-controlled buoyant propulsion fashion. 
- Added volume slider in options for NPC speech. 
- Deadmau5 has finally left EDM. Is now making Goatronica. 
- We went to see Godzilla. It was ok. Cool sound effects. 
- Updated patch notes. 
- Added a lot of new sound effects. 
- Mary had a little ... GOAT!? Historians uncover new evidence, click here! 
- There is a new game inside of the game, it’s called SteamWorld Goat. 
- Honored Notch 
- Changed batteries in fire alarm. Again. 
- Wanted to add shadows to buildable blocks but couldn’t figure out how, can someone please tell us? 
- Patch notes now covers more than an A4. 
- Seriously stop making threads asking about patch notes 4 seconds after the patch goes live, calm down 
- Game downloading, does anyone have the patch notes? 
New patch? 
- Patch released today does anyone know what it does 
- Where are the patch notes 
- Fire alarm still beeping 
- Why is the patch so big? 
- Lazy devs. 
- If you want we can zip it, then rar it to make it smaller. Do you want it on Megaupload? 
- Is this game worth it? Should I buy? 
- Devs please put the game on a sale so I can save 4 bucks 
- I don’t like ___, please add an option to remove ___ 
- Performed Satanic rituals to summon Phil Fish 
- Plz come back 
- Actually optimized the game a bit 
- What use are ladders when you can run on the walls? 
- I hate water 
- Played a whole lot of Wildstar 
- Volvo pls fix ___. 
- Added a Capture the Flag game mode. 
- Added Uncle Goat, I’m sorry about my Goat. 
- Added a Capture the Flag game mode. 
- Added five new colors, all of which are unseeable by the human eye. 
- We actually bought a stuffed goat head IRL for our office, we have no idea what to do with it. 
- Updated our Meta Score to 91/100. 
- Killed PC gaming 
- How long will the patch notes be? 
- Changed batteries in the other fire alarm 
- Increased Storm Spirit’s Static Remnant AoE by 15.

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Posted: 2014-04-24
Posted by:
Armin Ibrisagic

Like we've mentioned before, a lot of our fans have been asking for DLCs for Goat Simulator. However, we figured we'd do a completely free content update and just patch it in instead! Patch 1.1 is coming June 3rd. Here's a rundown of some of the content:

  • New playable map - including some pretty crazy stuff like a ferris wheel you'll be able to overcharge with car batteries. 

(Here's a very early screenshot of the new map to give you the general feel of it!)

  • Local splitscreen multiplayer - You'll be able to play 2-4 players at the same time! The reason we can't add online multiplayer is because of physics synchronization issues across several computers, but we can do splitscreen multiplayer on a single computer. It's gonna be really exciting to see what kind of crazy multiplayer maps modders will make in Steam Workshop!

(here's a picture of our work in progress. Score is still bugged)

  • New achievements - because why not
  • Goat parkour and balancing on your front legs - as seen in this video.
  • You will be able to ride a bike. Hopefully, if we can get it to work. WE GOT IT TO WORK

we have bikes now

  • More optimization - so more goats can play Goat Simulator
  • New playable goats - Including Tornado Goat, Shopping Goat, and Repulsive Goat!

What more would you guys like to see in the future?

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Posted: 2014-02-13
Posted by:
Armin Ibrisagic

Goat Simulator started out as a small project to help us relax after Sanctum 2 and to train some of our new programmers in the Unreal Engine.

A couple of weeks later we crashed the goat into some props, and suddenly 2.3 million views!

People were proclaiming Goat Simulator as GOTY 2014 and bombarding us with requests to finish the game and release it. Since there obviously was a demand, we naturally wanted people to play the game. With demand for Goat Simulator rising, we started looking at what more we could add to the game, as people’s expectations were high already. In short, Goat Simulator was inspired from skating games made 10-15 years ago. The idea is that, instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff. You get points for breaking a window with your head, but if you manage to break it by headbutting a bucket into the window while doing a backflip, you'll get even more points!

As we have the core gameplay nailed down already, we will put some extra time on making the stuff around Goat Simulator work well, such Steam Leaderboards for example. We want tons of different leaderboards where people can compete and show off their gotyness in categories such as total air time, biggest combo, and total goat collision force. We also figured Steam Workshop would be an incredibly awesome tool for Goat Simulator to let people mod in their own levels, both serious levels and crazy ones (some Happy Wheels levels are hilarious!) and since the game is so small, implementing Steam Workshop would take a small fraction of the time it would take to implement it in, say, any of the Sanctum games.

Since I’ve used this blogpost to tell you what Goat Simulator will be all about, I’d also like to add what it won’t be about. We won’t be expanding the game for years and bloating it, we want to keep it small, weird and stupid - that’s why we’re releasing it as early as this spring 2014. Goat Simulator won’t be an enormous open-world adventure like GTA with goats, but if it can make you laugh for an hour then I feel we’ve succeeded.

Thanks for all the support!

@Arminposts

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Posted: 2014-01-31
Posted by:
Armin Ibrisagic

How we make up new stuff

So Sanctum 2 has been released, the Season Pass has been completed, we’re all happy in our little Swedish city far up in the north. But what now?

We don’t want to be like Call of Modern Battleghosts and release a new game every year, so Sanctum 3 will have to wait. So what game should we make next? (Haha no but seriously, the people at Call of Modern Battleghosts are amazing and talented developers, props to them!)

Since we’re a complete self-financed studio, we don’t have a publisher that dictates what project we should work on. Total freedom.

Yep.

We can work on whatever we want.

…so what should we work on?

 

Here’s what’s been happening at Coffee Stain Studios:

For the last few months, every Friday has been Creative Friday. That means every employee gets to work on their own game idea one day a week. We had a list of about 50 different game ideas, each more impressive and awesome than the other. Lord Protector Gaben would be proud, even Molyneux would approve! We want to make sure that everyone at the company has the chance to get their voice heard, after all, we’ll be working on our new game(s?) for years to come.

We recently had a meeting where we got together and discussed and voted for which 5-6 game ideas we should take to the next phase. Now we’re in the process of refining those ideas, working on the art style and defining the core gameplay. In a couple of weeks, we’re going to have another meeting where we’ll present our ideas and the remaining 2-3 games will go on to the prototyping phase. Once the prototypes are done, we’ll vote again and choose the game that’s the most fun and has the highest potential, and start developing it!

Right now we’re refining some really really interesting and awesome game ideas, but I don’t want to post them here yet until we’re sure of what games we’re going to develop. However, we have decided that we want to keep our development process even more open than it’s been so far – we want our fans to be able to see what we’re doing and give us feedback on it as early as possible in the development process. That also means that we’ll start updating this blog much more frequently, and that you’ll get to know us as a studio much better over the coming couple of months.

The fact that we’re prototyping new game ideas doesn’t mean that we’ll stop updating Sanctum 2 though, - there’s a demand for it then we'll put in new stuff there as well!

All in all things are very exciting right now at Coffee Stain Studios, and I really hope you’ll stay updated with us in coming blogposts!

 
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Posted: 2014-01-22
Posted by:
Armin Ibrisagic

I’ve promised many interesting pieces of news in 2014 from Coffee Stain, and this is one of them!

Coffee Stain Studios has partnered up with Gone North Games, the team behind A Story About My Uncle, to finish and release the game on Steam in 2014!

A Story About My Uncle is a non-violent, story-focused First-Person platform adventure game built in the Unreal Engine, (which we’ve had years of experience in with Sanctum and Sanctum 2). It is a story about a boy who searches for his lost uncle and ends up in a world he couldn’t imagine existed.

A demo of A Story About My Uncle was developed by a group of University students that came to us this summer and asked us to help finish and publish their game. Initially we were pretty sceptical to being a publisher, as we prefer making games from scratch ourselves instead, but once we tried out A Story About My Uncle, we were hooked!

I’ll have to start by talking a bit about the movement in A Story About My Uncle - it feels amazing and is very different from other games. The movement is kind of core-gameplay in A Story About My Uncle, it focuses heavily on a grappling hook-mechanic that gives the player a wonderful sense of speed and freedom. Have you ever used the Ninja Rope in Worms? Imagine that, but in a first-person perspective, in a setting with a completely unique art style and a mystery story unraveling slowly before you.

The game is first and foremost developed by Gone North Games, but we will help them finish the game, polish it, and publish it on Steam some time this year. That of course, leaves the mysterious question unanswered: What game is the main part of Coffee Stain Studios working on?

Well, I'll tell you that later ;)

 

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Posted: 2014-01-20
Posted by:
Armin Ibrisagic

With Super Sanctum TD released on the App Store, and the final DLC in the Season Pass for Sanctum 2 out on Steam, what might Coffee Stain be doing?

We have many plans for awesome games that we want to release, but I won't talk about those right now, because right now we're doing a 1 month gaming jam session to get our creative juices flowing, to relax a little bit from all the crunching, and for the lols. 

Anyways, we want to show off some of the stuff we've made during this game jam. This is Goat Simulator, a game where you will try to do as much damage as you possibly can as a goat. The elevator-pitch for Goat Simulator is "Imagine a skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff." Here's some Goat Simulator footage!

 

Goat any questions? Post them below!

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Posted: 2014-01-10
Posted by:
Armin Ibrisagic

Yes!

After we released Super Sanctum TD on Steam, a lot of people said they wanted to play it on their iPad, so we decided to port it.

It’s coming out real soon too!

A small part of our team has been working on the mobile port for a couple of months now, but we didn’t want to tell you anything before we were completely sure that the mobile port was running smoothly - in case everything would go wrong and we would have to scrap the project completely I didn’t want dissapointed fans to pipe-bomb my apartment. However, luckily that is not the case, and Super Sanctum TD will be released more polished than ever on the App Store on the 16th of January!

The App Store has a ton of games for more casual players, so we think Super Sanctum TD will be a great premium experience for the more hardcore crowd. Hell, you might even want to buy an extra iPad just so you can wear it around your neck with the starting screen of Super Sanctum TD up all the time.

However, like I mentioned before, Super Sanctum TD has been ported by only a small part of our team. We're still PC developers, and will always be. So what’s the rest of our team doing? Well, I’ll tell you that in our next blog update! :D

 
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